![]() Hitting any Gov site with Layer 7 or Layer 4 will be issued with a permanent ban without any refund. You will only be unbanned if you can prove that you either own the network or you are either authorized by the network administrator. This is your only warning, if you get caught your account will be banned. Use the service only in your own server/network or only with authorization. We provide legal Server Stress Testing services. You are **NOT** allowed to use our services for causing damage to internet connections/servers/websites. We do not fix your data, all logs are deleted after 3 hours. ![]() You aren't authorized to share your account or any information related to it. When you access register on ipstresser.sx you accept the TOS. Power for each concurrent is dedicated (for example, 5 concurrents deliver 5 times more pps/rqps than 1). We, on the other hand, use as low as 2-3 rqps per each IP by default, and can go as low as 0.1 rqps/IP to bypass extreme ratelimits and still overload the webserver. ![]() Socket Flood is a method that is very easy to filter (and it uses many rqps for each IP!) and its requests are extremely lightweight and don't produce decent load on a server making it great for showing 50000 rqps on dstat but weak/ineffective against actual targets. That said, we guarantee a minimum of 500k+ pps per concurrent for Layer 4 (the Gbps will depend on the method) and minimum 500rqps of valid, full HTTP requests(usually much more at around 1500-5500 rqps) which produce high load on webserver with low request count, unlike "Socket HTTP Flood" method advertised by majority of other stressers. We also don't want to do false advertising and giving exaggerated or misleading numbers (as many do). ![]() It is very difficult to give specific figures, as they depend on many factors, such as the place where it was tested, and the state of the network at the moment, as well as how fresh the proxies are right now. ![]()
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![]() ![]() Kino Aguilar, Program Manager, Visual Studio Client Tools As always, please post your suggestions on UserVoice, and report any bugs you find on our Connect site. Thank you for sharing these suggestions with us! We are looking forward to hearing from you on how we can continue to improve Blend for Visual Studio. Try the new Blend for Visual Studio 2015 today by installing the Visual Studio 2015 Preview! A number of improvements are motivated by your feedback. We encourage you to continue using Blend for Visual Studio 2013 if you require SketchFlow for your prototyping needs. Blend for Visual Studio 2015 will not support SketchFlow projects. We encourage you to continue using Blend for Visual Studio 2013 to style your Windows Store and Windows Phone apps, and we look forward to sharing new features with you in upcoming preview releases. In Visual Studio 2015, we are focusing on better code, editing, and debugging experiences for HTML app developers. In addition to the new experiences listed above, we should also point out some functionality that we will not be bringing over from Blend for Visual Studio 2013. We are actively working on making Blend more accessible in future releases of Visual Studio 2015. NET Framework that simplifies the installation and removal of packages from a solution.īetter accessibility: You can use your keyboard and screen reader software to interact with several areas of the Blend user interface, including top level menus, solution explorer, and team explorer. NuGet: You can manage NuGet packages in Blend. Team Explorer: With Team Explorer you can manage your projects with GIT or TFS repositories to facilitate team collaboration. ![]() In addition, all of the project capabilities that were missing in Blend are now available, including support for Solution folders and the ability to change build configurations. With Solution Explorer, it is easier to work with big enterprise projects. Blend will synchronize these customizations and preferences across machines once you sign into the IDE with the same Microsoft account.Ī common Solution Explorer: The Solution Explorer provides you with an organized view of your projects and their files, as well as ready access to the commands associated with them. Synchronized Layouts and Settings: Custom layouts enable you to save and apply tool window layout customizations. To minimize workflow interruptions, you can now set your file reload preferences in the file reload dialog. Furthermore, you can do in-place editing of style and templates within the document that consumes them using Peek in XAML.įile reload experience: You can edit your XAML files in either Blend or Visual Studio, and have your edited files reload automatically as you switch between them. You can even browse through a series of XAML declarations without leaving the original XAML file. Peek in XAML: Peek in XAML allows you to view and edit XAML controls and resources within the context in which they are used. To maintain a consistent debugging experience with Visual Studio, Blend includes Visual Studio’s debugging windows and toolbars. XAML IntelliSense: Blend supports all of the common capabilities you would expect from IntelliSense including statement completion, support for common editor operations like commenting and formatting code, and navigation to resources, binding, and code.īasic debugging capabilities: You can now debug in Blend, including setting breakpoints in your code to debug your running app. ![]() Blend also includes an exclusive new Dark theme that helps you focus on the content you are designing by improving the contrast between your content and the Blend user interface. Some highlights of this new release include:Ĭonsistent user interface with Visual Studio: You can design your applications within the familiar context of the Visual Studio user interface, which makes switching to and from Visual Studio a more pleasant and productive experience. In addition, XAML IntelliSense and basic debugging capabilities are also now available. ![]() We leveraged Visual Studio technologies to provide you with a better solution explorer and source control support in Blend. Blend has a sleek new look consistent with Visual Studio for improved workflow between the two products. We redesigned Blend for Visual Studio 2015 to provide you with a great user interface development experience for creating beautiful XAML apps. Yesterday we released a preview of Visual Studio 2015, and as part of that we are introducing a new Blend experience. ![]() ![]() ![]() ![]() I would just recommend you to try building your own keyboard layout instead so you can add those symbols that you think are useful to you. On a Mac, you type an em dash by holding down the shift and option keys while pressing hyphen (-). If this solves your issue, click the Propose as Answer link below, and vote as helpful by. Once there, you can find and select the character to copy/paste into your other program. But I am not sure if this could or should be done using something like PowerTools. You can either search for it by name in the Start menu, or type the program name charmap into the Start menus search box and hit Enter to access the program. It would make sense to eventually expand the default keyboard layouts within Windows to add shortcuts in a language-compatible manner. There are enough issues already with shortcuts in IDEs or other applications where the designed shortcuts simply don’t work in other keyboard languages. For this reason, I do not think that there is one way some tool could realistically add additional keyboard sequences that work regardless of language. I extended the German keyboard layout which obviously has symbols in other places than the American QWERTY layout. Of course, where to place these characters highly depends on the keyboard layout you use. I also have access to characters like “curly quotes” or the apostrophe. ![]() For example, the en-dash is available for me using AltGr + -, and em-dash using Shift + AltGr +. Then, a few years ago, I used Microsoft Keyboard Layout Creator to create a custom keyboard layout in order to include some of my commonly used symbols, making them available as normal shortcuts. ) Step 2: Tap or click Change PC settings. (If you're using a mouse, point to the lower-right corner of the screen, move the mouse pointer up, and then click Settings. For a long time I have been using ALT-code sequences for this which eventually became muscle memory for me (e.g. Step 1: Swipe in from the right edge of the screen, and then tap Settings. As I’m some kind of a typography nerd, I really like using the typographically-correct characters when writing stuff. ![]() ![]() Some other online YouTube to MP3 Converters only allows you to convert and download YouTube to MP3 in a specific quality. ![]() This M圜onverters best YouTube to MP3 Converter makes it possible to convert YouTube to mp3 320 kbps. If you get permission from the video owner, you can download the YouTube video for commercial use with YouTube to MP3 shark. But both M圜onverters and YouTube respect the rights of video owners, so our YouTube to MP3 Converter safe for PC prevents you from downloading copyrighted videos. 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This YouTube to MP3 320 is completely free so you can convert and download files with high quality in seconds. ![]() Our YouTube to MP3 Converter is a simple and fast YouTube audio downloader with no ads, popups, and hassle. ![]() ![]() Emotes are a great help for anyone who doesn't master a language and still wants to feel part of the crew. In all honesty, i thought only pets would be the things to buy. Myself want them all to be accessible for infinity of interactions but I reckon it's a good compromise. His idea is to give one emote for each type of emotion for free and make variants of the free/basic emotes released only purchasable in the emporium.įor example, the actual thumbs up one could be the default one, but there could be new ones (a quick one, a Banjo Kazooie style one, a Caesar one, etc) in the Emporium. If the money is the problem, put more cosmetics in the Emporium Shop. That's very bad choice for a social game of this kind and the path you're taking is worrying me. Imagine in 5 years of now, long time players with 50+ emotes and the new player with only 8. One can't toss a coin, can't blow a kiss, can't clap his hands differently because he didn't pay… That's ridiculous! At least if the gig emote was to be learned in a quest or something. In terms of lore, it makes absolutely no sense. ![]() I strongly believe, that along every players being equal on the sea, communication tools (and that goes also for music instruments) should be given to everyone to maximize all the chances of creating unique stories. It feels like you don't even understand your game.Įmotes are a very important communication tool that helps building stories, creates funny and unique situations, they're a part of the Core of Sea of Thieves. I had time to think about it and I think it's very sad you implemented them in the Emporium Shop. ![]() ![]() ![]() You’ll get to sculpt the donut and the icing to give them a more “true to life” shape. And, that’s one of the areas of Blender you get to explore during the tutorial series. I can’t stress enough how helpful this was!Īs an outsider looking in, I’ve always been fascinated by “sculpting” in 3D programs. This is where the comment section comes in, with many users upvoting comments with solutions to parts where you might get stuck. Or, some settings may be set to different defaults in later builds. This is because, as new updates get implemented into Blender, some features Andrew uses may be slightly different. I quickly discovered that the comment section of each video can be extremely helpful. Memorizing even just a few shortcuts will make working in Blender a lot easier and faster. ” on the numeric keypad to zoom in on the selected model, and “ 0” on the numeric keypad to toggle the scene camera view. You likely won’t be able to memorize them all, and for that, Andrew has created a Blender Shortcut PDF that users can download for free. ![]() These almost become necessary for completing the course. Upon using Blender, because of how many different features it has, you’ll definitely want to learn some of the hot key shortcuts throughout the series. Andrew breaks the course down into four different “levels.” Going through a level each day was the best approach for me. With that much information thrown at you, you’ll want to give yourself some time to soak it all in. The course is twenty-four videos long, with each tutorial averaging about fifteen minutes. The tutorial series took me about four days, working two to four hours each day. ![]() It really is a full-fledged introductory course to Blender. In the course, you’ll also model a glass coffee cup.īecause of this, you’ll want to set aside a few days to complete the course. Aside from creating the donut, you’ll also get to create a glass cup filled with coffee, creating some nice contrast with the organic styling of the donut, compared to the more rigid design of the glass cup. You’ll learn about many of Blender’s features, such as using nodes to create textures, keyframing animation, rendering settings, and more. The donut tutorial series covers a lot more than just modeling a donut from scratch. Recognizing the 80/20 Rule to help make Blender less intimidating. This helped me take a step back and breakdown the intimidation that comes with learning a new program, such as Blender. This was immediately something I could relate to from my work in programs like After Effects. ![]() He mentions the 80/20 Rule, which states that you’re going to use 20% of the features 80% of the time. One of the first things Andrew explains in the series is about what aspects of Blender you’ll use the most. Tabs and panels appear much more cohesive, and it’s easier for a beginner to get their bearings. Now the UI has a more natural structure and feel, and looks right on par with other 3D programs-like Cinema 4D and 3DS Max. However, in 2018, Blender totally revamped the UI with version 2.80. In the past, Blender’s UI always looked overwhelming for new users like myself. Your first impression will likely come from Blender’s user interface. Trailer for the Blender Guru’s Donut tutorial series. ![]() ![]() ![]() Now that that’s out of the way, let’s start downloading some of the best free Among Us SVG files! These versatile graphic files can be used for everything your personal projects, and they come in a variety of styles and formats. You can use a recent modern browser like Chrome, Firefox, Edge or Internet Explorer-nearly all of them should provide support for vector graphics. If you don’t have a program like Illustrator or Photoshop for previewing your graphics, there’s an easy way to view vector format images. You need to unzip the file before you can use it. The SVG file format is a portable version of the vector graphics that has been used to power some of the biggest sites on the Internet today. Vector graphics are a great option for responsive websites as they’re scalable and can be edited as needed. The game was then ported to the Nintendo Switch in December 2020, and on the PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S in December 2021. The game allows for cross-platform play, first released on iOS and Android devices in June 2018 and on Windows later that year in November. The game was inspired by the party game Mafia and the science fiction horror film The Thing. What is Among Us?Īccording to Wikipedia, Among Us is a 2018 online multiplayer social deduction game developed and published by American game studio Innersloth. ![]() All these files we created are available for free, be sure to check all the details first. These few SVG files that we created are perfect for making some simple crafts from home. If you’re looking for files or clipart, we’ve gone ahead and made some for you. Here’s a list of Among Us SVG files we’ve made for you to use to create your own party supplies. ![]() ![]() Adorable Mickey and Minnie Tattooįinding the piece that speaks to you will not be an easy decision as there are hundreds of Disney characters and Disney themed tattoo ideas. ![]() Look below for some black and white Disney tattoo ideas on how to represent your favorite characters. Watercolor Disney Mickey Mouse Tattooĭisney movies are full of color and vibrancy, but who said a black and white tattoos can not be just as wonderful. Whether you choose to have his entire character, or only have the famous Mickey Mouse symbol tattoo, your art will bring a smile to your face and anyone who sees it. Nothing is better than getting a tattoo of the mouse himself! Mickey Mouse is a character loved around the world. A small wrist or ankle tattoo will allow you to have your Disney artwork in discretion but show it off when you choose. Nothing is more adorable than a subtle Disney tattoo. In order to help you make the difficult decision on which Disney quote or character you will choose as your tattoo masterpiece, we have compiled the best Disney tattoo ideas below. ![]() If you are not a Disney die hard, chances are you know one, but no matter what you have to admit these tattoos bring a smile to your face.Ī Disney tattoo for a Disney fanatic is the ultimate tattoo. With over 150 Disney movies, with more coming out every year, deciding on your Disney tattoo design will be a very difficult decision. Disney has been around for nearly a century and continues to grow with every generation. ![]() ![]() ![]() We know that there’s a certain point (x, y) that represent the center of our circle, and we know that the radius of the circle is 210 units. ![]() So our problem at hand is that we need to know when a click is outside of our color wheel. How can we tell, given an (x, y) coordinate, if we’re inside the circle or not? The Ghost of High School Math We need the selector to stay within the circle. That’s because the canvas is a square and we’re allowing the selector to move anywhere in that square. We noticed that you’re able to click outside of the color picker’s bounds. We put a click handler on the canvas to get the coordinates of the click, redraw the circle at that point, and then redraw the canvas: Next we needed to be able to click/tap to move the circle. We have a selector in the color wheel, but it doesn’t do much yet We decided to lay a 2D canvas over our color wheel where we could draw our selector button and move it around based on coordinates when a user touches the display. This seemed like a good job for a canvas element – that would allow us to overlay an image over the color wheel that we can draw (and redraw!) programmatically. We don’t have a great native HTML input element that we could use here, so we decided to draw a little selector circle on top of the color wheel to indicate the user’s selection, just like the Hue app does. We had our color wheel, but no way for the user to interact with it. We expanded the center slightly to expose a larger white region Instead of getting fancy with the gradient background, we decided to open up a hole in our circle and throw a white background behind the center of our new doughnut. Our template also has a considerably bigger white center. It might be hard for fat fingers to select white. Looks great! This widget is going to show up on a touchscreen, so we were worried about how small the white area was in the center. We applied a linear gradient from 50% to 100% lightness to each pie slice:Įach “slice of the pie” has a gradient applied The HSL resource from earlier told us that 100% lightness would be white, while 0% lightness would be black. We need a white center with a colorful ring outside. Now we needed to get the gradient to show up. Then we made these blocks really skinny and arranged them around a point:Ĭolored rectangles are arranged around a central point So to begin, let’s create a series of rectangles with increasing hues: The hue value of the HSL triad is a value from 0-360 (as in, 360 degrees in a circle). One color picker example we saw used a series of very thin pie slices to construct a color wheel. We decided to use this scheme to calculate a Hue, Saturation, Lightness value which we could then convert to an RGB value. The scale marked “Value” in the image probably wasn’t as important to us - we don’t want to display black on our color wheel. We noticed that the hue value changes as you rotate around the circle, lightness varies from near-white in the center to a fuller color on the edges. (We didn’t read it, we just looked at the pictures!) The picture of a color cylinder looked exactly like what we’re trying to create. We found this helpful article that explains some mathematical foundations behind computing colors. Though, we noticed that a number of color pickers we analyzed reported HSL values. In the end, our color picker widget needs to be able to capture an RGB color value and send it off the the back end. We couldn’t find a suitable open source solution, so we decided to write this ourselves. We needed this to be circular, have white in the middle, and we needed to be able to move a marker and capture the color at that point when a user taps or clicks the wheel. This new gif shows it with just a one direction linear gradient from the text box only.We recently needed to implement a circular color picker similar to the one used by the Hue light bulb mobile app. My gif example from months ago uses this, but I don’t use it anymore. It would go underneath the ShadeBar text box. See the blue gradient pic above for relevance. Text box set to a huge font size, for example, 500 and with this or some other text shape as its content (some text shapes work better than others and the orientation angle can give better/worse results) ■Īn image with a black and white gradient set at right angles to the gradient in the text box.I was asked in a private message if I would share the events to my color picker. ![]() ![]() The vertex-first parallel projection of the tesseract into three-dimensional space has a rhombic dodecahedral envelope. The two remaining cells project onto the prism bases. Six cells project onto rhombic prisms, which are laid out in the hexagonal prism in a way analogous to how the faces of the 3D cube project onto six rhombs in a hexagonal envelope under vertex-first projection. The edge-first parallel projection of the tesseract into three-dimensional space has an envelope in the shape of a hexagonal prism. Two pairs of cells project to the upper and lower halves of this envelope, and the four remaining cells project to the side faces. The face-first parallel projection of the tesseract into three-dimensional space has a cuboidal envelope. The nearest and farthest cells are projected onto the cube, and the remaining six cells are projected onto the six square faces of the cube. The cell-first parallel projection of the tesseract into three-dimensional space has a cubical envelope. Step 2: Utilise the surface area formula for prisms: (2 × × Base Area) + (Base perimeter × × height), and replace the variables with the recorded dimensions. The number of vertices in the layers of this projection is 1 4 6 4 1-the fourth row in Pascal's triangle. The process of calculating the surface area of the prism involves the following steps: Step 1: Begin by recording the provided dimensions of the prism. Parallel projection envelopes of the tesseract (each cell is drawn with different color faces, inverted cells are undrawn) The rhombic dodecahedron forms the convex hull of the tesseract's vertex-first parallel-projection. It is possible to project tesseracts into three- and two-dimensional spaces, similarly to projecting a cube into two-dimensional space. Geometry Īs a regular polytope with three cubes folded together around every edge, it has Schläfli symbol Projections Hinton originally spelled the word as tessaract. The term derives from the Greek téssara ( τέσσαρα 'four') and aktís ( ἀκτίς 'ray'), referring to the four edges from each vertex to other vertices. The Oxford English Dictionary traces the word tesseract to Charles Howard Hinton's 1888 book A New Era of Thought. The term hypercube without a dimension reference is frequently treated as a synonym for this specific polytope. It is the four-dimensional measure polytope, taken as a unit for hypervolume. The tesseract is also called an 8-cell, C 8, (regular) octachoron, or cubic prism. ![]() The tesseract is one of the six convex regular 4-polytopes. Just as the perimeter of the square consists of four edges and the surface of the cube consists of six square faces, the hypersurface of the tesseract consists of eight cubical cells, meeting at right angles. In geometry, a tesseract or 4-cube is a four-dimensional hypercube, analogous to a two- dimensional square and a three-dimensional cube. The formulas for LSA and TSA are given as: Total Surface Area of an Equilateral Triangular Prism. The Dalí cross, a net of a tesseract The tesseract can be unfolded into eight cubes into 3D space, just as the cube can be unfolded into six squares into 2D space. The formula for the surface area of an equilateral triangular prism is calculated by adding up the area of all rectangular and triangular faces of a prism. Look up tesseract in Wiktionary, the free dictionary. ![]() |
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